// This file was decompiled using SASCM.ini published on 2021-01-30
{$CLEO .csi}

03A4: script_name 'NONAME' 

:NONAME_11
0001: wait 0 ms 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @NONAME_11 
00D6: if and
00E1:   player 3 pressed_key 7 
00E1:   player 3 pressed_key 5 
80DF:   not actor $PLAYER_ACTOR driving 
004D: jump_if_false @NONAME_11 
00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@ 
01C2: remove_references_to_actor 9@ // Like turning an actor into a random pedestrian 
08E5: get_actor_in_sphere 1@ 2@ 3@ radius 10.0 handle_as 9@ 
//073F: get_actor_in_sphere 1@ 2@ 3@ radius 10.0 with_pedtype_civilian 1 gang 1 criminal/prostitute 1 handle_as 9@ 
00D6: if 
8039:   not  9@ == -1 
004D: jump_if_false @NONAME_11 
0187: 30@ = create_marker_above_actor 9@ 
0165: set_marker 30@ color_to 1 
0631: put_actor 9@ in_group $PLAYER_GROUP 
07CB: set_actor 9@ supporting_fire 0 
0A20: disable_player $PLAYER_CHAR group_control_back 1 
0001: wait 2000 ms 
0164: disable_marker 30@ 
0639: AS_actor 9@ rotate_to_actor $PLAYER_ACTOR 
0639: AS_actor $PLAYER_ACTOR rotate_to_actor 9@ 

:NONAME_184
0001: wait 0 ms 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @NONAME_282 
077E: get_active_interior_to 15@ 
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving 
00E1:   player 3 pressed_key 7 
00E1:   player 3 pressed_key 5 
8118:   not actor 9@ dead 
0039:   31@ == 0 
00F3:   actor $PLAYER_ACTOR near_actor 9@ radius 3.0 3.0 sphere 0.0 on_foot 
004D: jump_if_false @NONAME_282 
04ED: load_animation "SEX" 
0002: jump @NONAME_393 

:NONAME_282
0001: wait 0 ms 
00D6: if or
00E1:   player 3 pressed_key 7 
0118:   actor 9@ dead 
8256:   not player $PLAYER_CHAR defined 
004D: jump_if_false @NONAME_330 
01C2: remove_references_to_actor 9@ // Like turning an actor into a random pedestrian 
06C9: remove_actor 9@ from_group 
0002: jump @NONAME_11 

:NONAME_330
0001: wait 0 ms 
00D6: if and
00E1:   player 3 pressed_key 1 
0256:   player $PLAYER_CHAR defined 
8118:   not actor 9@ dead 
0039:   31@ == 0 
004D: jump_if_false @NONAME_184 
0187: 30@ = create_marker_above_actor 9@ 
0001: wait 3000 ms 
0164: disable_marker 30@ 
0002: jump @NONAME_184 

:NONAME_393
0001: wait 0 ms 
00D6: if 
04EE:   animation "SEX" loaded 
004D: jump_if_false @NONAME_393 
03E6: remove_text_box 
01B4: set_player $PLAYER_CHAR can_move 0 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 
03F4: set_all_cars_apply_damage_rules 0 
0639: AS_actor $PLAYER_ACTOR rotate_to_actor 9@ 
0639: AS_actor 9@ rotate_to_actor $PLAYER_ACTOR 
0619: enable_actor $PLAYER_ACTOR collision_detection 0 
0619: enable_actor 9@ collision_detection 0 
01B4: set_player $PLAYER_CHAR can_move 0 
0001: wait 0 ms 
0638: AS_actor 9@ stay_put 1 
0001: wait 0 ms 
0639: AS_actor $PLAYER_ACTOR rotate_to_actor 9@ 
0001: wait 1000 ms 
04C4: store_coords_to 5@ 8@ 11@ from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0 
0172: $A4 = actor $PLAYER_ACTOR Z_angle 
0009: $A4 += 180.0 
00A1: put_actor 9@ at 5@ 8@ 11@ 
0173: set_actor 9@ Z_angle_to $A4 
0001: wait 100 ms 
04C4: store_coords_to 21@ 22@ 23@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 1.0 
0002: jump @NONAME_609 

:NONAME_609
01B4: set_player $PLAYER_CHAR can_move 1 
0638: AS_actor 9@ stay_put 1 
0812: AS_actor 9@ perform_animation "SEX_1_P" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -10 // versionB 
0812: AS_actor $PLAYER_ACTOR perform_animation "SEX_1_W" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -10 // versionB 
05C1: AS_actor 9@ speak_from_audio_table 116 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 116 
0001: wait 500 ms 
0002: jump @NONAME_1674 

:NONAME_717
01B4: set_player $PLAYER_CHAR can_move 1 
0638: AS_actor 9@ stay_put 1 
0812: AS_actor 9@ perform_animation "SEX_2_P" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -10 // versionB 
0812: AS_actor $PLAYER_ACTOR perform_animation "SEX_2_W" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -10 // versionB 
05C1: AS_actor 9@ speak_from_audio_table 116 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 116 
0001: wait 500 ms 
0002: jump @NONAME_1730 

:NONAME_825
01B4: set_player $PLAYER_CHAR can_move 1 
0638: AS_actor 9@ stay_put 1 
0812: AS_actor 9@ perform_animation "SEX_3_P" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -10 // versionB 
0812: AS_actor $PLAYER_ACTOR perform_animation "SEX_3_W" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -10 // versionB 
04EF: release_animation "SEX" 
05C1: AS_actor 9@ speak_from_audio_table 116 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 116 
0001: wait 500 ms 
0002: jump @NONAME_1786 

:NONAME_940
01B4: set_player $PLAYER_CHAR can_move 1 
0638: AS_actor 9@ stay_put 1 
0812: AS_actor 9@ perform_animation "SEX_1_CUM_P" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -10 // versionB 
0812: AS_actor $PLAYER_ACTOR perform_animation "SEX_1_CUM_W" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -10 // versionB 
04EF: release_animation "SEX" 
05C1: AS_actor 9@ speak_from_audio_table 116 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 116 
0001: wait 500 ms 
0002: jump @NONAME_1870 

:NONAME_1063
0001: wait 100 ms 
0812: AS_actor 9@ perform_animation "SEX_1_FAIL_P" IFP "SEX" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -10 // versionB 
0812: AS_actor $PLAYER_ACTOR perform_animation "SEX_1_FAIL_W" IFP "SEX" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -10 // versionB 
04EF: release_animation "SEX" 
05C1: AS_actor 9@ speak_from_audio_table 116 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 116 
0001: wait 3000 ms 
02EB: restore_camera_with_jumpcut 
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
0638: AS_actor 9@ stay_put 0 
0619: enable_actor $PLAYER_ACTOR collision_detection 1 
0619: enable_actor 9@ collision_detection 1 
0002: jump @NONAME_184 

:NONAME_1215
0001: wait 100 ms 
0812: AS_actor 9@ perform_animation "SEX_2_FAIL_P" IFP "SEX" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -10 // versionB 
0812: AS_actor $PLAYER_ACTOR perform_animation "SEX_2_FAIL_W" IFP "SEX" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -10 // versionB 
04EF: release_animation "SEX" 
05C1: AS_actor 9@ speak_from_audio_table 116 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 116 
0001: wait 3000 ms 
02EB: restore_camera_with_jumpcut 
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
0638: AS_actor 9@ stay_put 0 
0619: enable_actor $PLAYER_ACTOR collision_detection 1 
0619: enable_actor 9@ collision_detection 1 
0002: jump @NONAME_184 

:NONAME_1367
0001: wait 100 ms 
0812: AS_actor 9@ perform_animation "SEX_3_FAIL_P" IFP "SEX" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -10 // versionB 
0812: AS_actor $PLAYER_ACTOR perform_animation "SEX_3_FAIL_W" IFP "SEX" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -10 // versionB 
04EF: release_animation "SEX" 
05C1: AS_actor 9@ speak_from_audio_table 116 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 116 
0001: wait 3000 ms 
02EB: restore_camera_with_jumpcut 
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
0638: AS_actor 9@ stay_put 0 
0619: enable_actor $PLAYER_ACTOR collision_detection 1 
0619: enable_actor 9@ collision_detection 1 
0002: jump @NONAME_184 

:NONAME_1519
0001: wait 100 ms 
0812: AS_actor 9@ perform_animation "SEX_1_CUM_P" IFP "SEX" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -10 // versionB 
0812: AS_actor $PLAYER_ACTOR perform_animation "SEX_1_CUM_W" IFP "SEX" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -10 // versionB 
04EF: release_animation "SEX" 
05C1: AS_actor 9@ speak_from_audio_table 116 
05C1: AS_actor $PLAYER_ACTOR speak_from_audio_table 116 
0001: wait 3000 ms 
02EB: restore_camera_with_jumpcut 
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
0638: AS_actor 9@ stay_put 0 
0619: enable_actor $PLAYER_ACTOR collision_detection 1 
0619: enable_actor 9@ collision_detection 1 
0687: clear_actor $PLAYER_ACTOR task 
0687: clear_actor 9@ task 
0002: jump @NONAME_184 

:NONAME_1674
0001: wait 0 ms 
00D6: if 
00E1:   player 3 pressed_key 1 
004D: jump_if_false @NONAME_1702 
0002: jump @NONAME_717 

:NONAME_1702
0001: wait 0 ms 
00D6: if 
00E1:   player 3 pressed_key 7 
004D: jump_if_false @NONAME_1674 
0002: jump @NONAME_1063 

:NONAME_1730
0001: wait 0 ms 
00D6: if 
00E1:   player 3 pressed_key 1 
004D: jump_if_false @NONAME_1758 
0002: jump @NONAME_825 

:NONAME_1758
0001: wait 0 ms 
00D6: if 
00E1:   player 3 pressed_key 7 
004D: jump_if_false @NONAME_1730 
0002: jump @NONAME_1215 

:NONAME_1786
0001: wait 0 ms 
00D6: if 
00E1:   player 3 pressed_key 1 
004D: jump_if_false @NONAME_1814 
0002: jump @NONAME_940 

:NONAME_1814
0001: wait 0 ms 
00D6: if 
00E1:   player 3 pressed_key 7 
004D: jump_if_false @NONAME_1786 
0002: jump @NONAME_1367 

:NONAME_1842
0001: wait 0 ms 
00D6: if 
00E1:   player 3 pressed_key 1 
004D: jump_if_false @NONAME_1870 
0002: jump @NONAME_609 

:NONAME_1870
0001: wait 0 ms 
00D6: if 
00E1:   player 3 pressed_key 7 
004D: jump_if_false @NONAME_1842 
0002: jump @NONAME_1519 
